Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Granted Power: You are considered a native of the waste for purposes of heat resistance (you have 1 level of protection). An affected creature loses this protection if it moves more than 10 feet from you. Aside from face-value motivators, some of these are great for PC background (like #19 – are the visions real, or is the PC a heretic? You can shape one object or several, up to a number equal to your Wisdom bonus, as long as the total volume does not exceed 8 cubic feet. This is considered a secondary natural attack. Granted Power: Your limit for controlling undead animated with spells increases to three times your caster level instead of the normal two times caster level. Forgotten Realms Wiki is a FANDOM Games Community. Shar, who treasured the primordial darkness and resented Chauntea's concept of life, lashed out at her sister, initiating a conflict that has endured to the present day. One per day, you can see and act with the clarity of true madness. Activating this power is a free action. 5 out of 5 stars (160) 160 reviews ... Only 3 available and it's in 4 people's carts. Use your insanity score as a positive, rather than a negative modifier on a single roll involving Wisdom, such as a Listen check or a Will saving throw. Granted Power: During the winder season, you gain a +2 sacred bonus on all Wisdom-based skill checks. This granted power is a supernatural ability. Granted Power: You gain a +2 morale bonus on all saving throws against enchantment spells or effects. Summon Monster V (only summons 1d3 shadows), Summon Nature's Ally (earth elementals or animals only), Animal Trance (affects ophidian or reptilian creatures only), Animal Growth (affects ophidian or reptilian creatures only), Animal Shapes (affects ophidian or reptilian creatures only). This is their deity for all cleric levels. Granted Power: You cast evil spells at +1 caster level. The "kits" from the cleric classes were more like a representation of cleric domains which were lacking from the game. This is a supernatural ability. Granted Power: You can turn or destroy fire creatures as a good cleric turns undead. Granted Power: Once per day, you can grant 1d6 temporary hit points +1 per cleric level to a creature you touch. Clerics choose their subclass, or Domain… Characters with the Channel Divinity class feature may take the Divinity Feat for any of their associated domains. [1], The domain of Selûne represented the goddess' will to protect the world from evil and her part in the endless war of light against darkness. Granted Power: You have immunity to ingest poisons and to diseases spread by ingestion. Using this spell-like ability is a standard action, and the effect lasts for a number of rounds equal to your Charisma modifier. Blue: Fantastic options, often essential to the function of your character. Deities: Eilistraee, Ghaunadaur, Kiaransalee, Lolth, Selvertarm, Vhaeraun, Granted Power: Lightning Reflexes as a bonus feat, Deities: Abbathor, Berronar Truesilver, Clangeddin, Deep Duerra, Dugmaren Brightmantle, Dumathoin, Gorm Gulthyn, Haela Brightaxe, Laduguer, Marthammor, Duin, Moradin, Sharindlar, Thard Harr, Vergadain, Granted Power: Great Fortitude bonus feat, Deities: Moradin, Obad-Hai, Demeter, Hades, Hephaestus, Poseidon, Osiris, Skadi, Thrym, Taiia (creator aspect), Dennari, Balinor, The Cults of the Dragon Below, Zhakata. During the summer season, you gain a +2 bonus on all Wisdom-based skill checks. Shar’s existence, paradoxically, is tied to the shrouded nothingness that existed prior to Ao’s act of creation. If the result from the table is at least equal to the HD of the possessing creature, you force it out of the body. Granted Power: You can boost your Charisma by 4 points once per day. The Moon domain is detailed in the Forgotten Realms Campaign Setting. A quick search shows those are also her recommended domains in 5th Edition. If this attack hits you deal maximum damage. I realize that it makes a difference which spells I get with which domain. This supernatural ability functions once per day. The choice between Cleric domains is key to what type of character you end up playing as. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Deities: Athena, Hephaestus, Imhotep, Onatar, the Traveler, Granted Power: Gain +4 bonus on Craft checks. Olladra, the Morninglord. This supernatural ability lasts 1 round per level. Wiki Le Monde des Royaumes Oubliés (French), https://forgottenrealms.fandom.com/wiki/Selûne_domain?oldid=516747, Pages using DynamicPageList parser function. Granted Power: You gain a +2 competence bonus on Appraise, Open Lock, and Slight of Hand checks, Deities: Arvoreen, Brandobaris, Cyrrollalee, Sheela Peryroyl, Urogalan, Yondalla. Granted Power: You gain an insanity score equal to half your class level (add cleric levels to prestige class for this purpose). When you touch, roll 1d6 per cleric level you possess. Deities: Boccob, Vecna, Apollo, Athena, Hecate, Ptah, Thoth, Odin, Forseti, Taiia (creator aspect), Elishar, Angharradh, Azuth, Deep Sashelas, Deneir, Dugmaren Brightmantle, Dumathoin, Gond, Gwaeron Windstrom, Labelas, Enoreth, Milil, Mystra, Oghma, Savras, Sehanine Moonbow, Shar, Siamorphe, Thoth, Tyr, Waukeen, Aureon, the Eternal Order, Tvashtri. Activating this power is a free action. This bonus lasts for 1 round per cleric level. Granted Power: Once per day, you can cast one spell as though it had the empower spell feat applied to it. The Charisma increase lasts 1 minute. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. Selune relented, igniting the sun with elemental fire. The Light domain cleric gains two domain-specific spells and the Warding Flare action. Choose to use this power before the roll is made. Favorite Add to Elf Selune Cleric - DnD RPG Role Playing Game Pathfinder Tabletop Miniature Figure for Painting DraconisFundamentus. 2. Helm (66) 3. Deities: Baervan Wildwanderer, Baravar Cloakshadow, Callarduran Smoothhands, Flandal Steelskin, Gaerdal Ironhand, Garl Glittergold, Segojan Earthcaller, Urdlen, Granted Power: You cast all illusion spells at +1 caster level, Deities: Bahamut, Corellon Larethian, Ehlonna, Garl Glittergold, Heironeous, Kord, Moradin, Pelor, Yondalla, Zeus, Apollo, Artemis, Athena, Hercules, Hermes, Hestia, The Academy, Re-Horakhty, Hathor, Isis, Nephthys, Osiris, Odin, Balder, Frey, Freya, Heimdall, Njord, Sif, Thor, Taiia (creator aspect), Elishar, Dennari, Aedrie Faenya, Angharradh, Anhur, Arvoreen, Baervan Wildwanderer, Baravar Cloakshadow, Berronar Truesilver, Chauntea, Clangeddin, Cyrrollalee, Deep Sashelas, Deneir, Dugmaren Brightmantle, Eilistraee, Eldath, Flandal Steelskin, Gaerdal Ironhand, Gorm Gulthyn, Gwaeron Windstom, Haela Brightaxe, Hanali Celanil, Horus-Re, Ilmater, Labelas, Enoreth, Lathander, Lliira, Lurue, Marthammor, Duin, Mielikki, Milil,Mystra, Nobanion, Rillifane, Rallathil, Segojan, Earthcaller, Sehanine Moonbow, Selune, Sharess, Sharindlar, Shiallia, Solonor Thelandira, Sune, Thard Harr, Torm, Tymora, Tyr, Valkur, Church of the Silver Flame, Arawai, Boldrei, Dol Arrah, Dol Dorn, Olladra, Onatar, the Undying Court, Belenus, the Morninglord, Ra, Evening Glory. It is usable once per day. If you are small, your bite attack deals 1d4 points of damage; Medium 1d6; or Large 1d8. Artifice Domain. Deities: Re-Horakhty, See also the Dracolyte prestige class. Granted Power: You gain the power of good fortune, which is usable once per day. Deities: Angharradh, Chauntea, Finder Wyvernspur, Kossuth, Lathander, Shiallia, Silvanus. Granted Power: As a free action, you may protect a number of creatures equal to your Charisma modifier (minimum one creature) with a +4 dodge bonus to AC. Granted Power: You cast good spells at +1 caster level. Deities: Bahgtru, Gruumsh, Ilneval, Luthic, Shargaas, Yurtrus. Add Appraise to your list of Cleric class skills, Deities: Athena, Hephaestus, Hera, Hestia, Hathor, Frigga, Boldrei. The number in parentheses in the following list is the number of spells the domain does not have access to. You are proficient with your bite and considered armed. Selûne's clerics are a very diverse group, including sailors, non-evil lycanthropes, mystics, and female spellcasters. Cleric (Light Domain) Level 3 At Level 3 you’ll gain another Level 1 Spell Slot, as well as 2 Level 2 Spell Slots. Deities: Aerdrie Faenya, Angharradh, Corellon Larethian, Deep Sashelas, Eilistraee, Erevan Ilesere, Fenmarel Mestarine, Hanali Celanil, Labelas Enoreth, Rillifane Rallathil, Sehanine Moonbow, Shevarash, Solonor Thelandira, Granted Power: Free Point Blank Shot bonus feat, Deities: Erythnul, Gruumsh, Hextor, Kurtulmak, Lolth, Nerull, Tiamat, Vecna, Ares, Hecate, Apep, Set, Sobek, Aegir, Loki, Surtur, Thrym, Taiia (destroyer aspect), Toldoth, Abbathor, Auril, Bahgtru, Bane, Beshaba, Cyric, Deep Duerra, Gargauth, Ghaunadaur, Ilneval, Kiaransalee, Laduguer, Loviatar, Luthic, Malar, Mask, Sebek, Selvetarm, Set, Shar, Shargaas, Talona, Talos, Umberlee, Urdlen, Velsharoon, Vhaeraun, Yurtrus, the Devourer, the Fury, the Keeper, the Mockery, the Shadow, the Blood of Vol, the Cults of the Dragon Below, the Eternal Order, Kali, the Lawgiver, Afflux, Doresain, Orcus. Rebuke, command, or bolster earth creatures as an evil cleric rebukes undead. This means that your spells are very difficult to resist, but you are in general unaware of your suroundings and act imprudently--often erratically. Each attempt to create an item requires a number of minutes equal to its DC. Deities: Heironeous, Hextor, Kurtulmak, Moradin, St. Cuthbert, Tiamat, Wee Jas, Yondalla, Athena, Nike, Re-Horakhty, Anubis, Osiris, Ptah, Sobek, Heimdall, Surtur, Tyr, Taiia (both aspects), Arvoreen, Azuth, Bane, Berronar Truesilver, Clangeddin, Cyrrollalee, Deep Duerra, Gaerdal Ironhand, Gargauth, Garl Glittergold, Gorm Gulthyn, Helm, Hoar, Horus-Re, Ilmater, Jergal, Kelemvor, Laduguer, Loviatar, Moradin, Nobanion, Osisris, Red Knight, Savras, Set, Siamorphe, Tiamat, Torm, Tyr, Ulutiu, Urogalan, Church of the SIlver Flame, Aureon, Boldrei, Dol Arrah, the Blood of Vol, the Path of Light, Ezra, the Lawgiver, Ra, Granted Power: You cast law spells at +1 caster level. One was a dusky-skinned human woman with long limbs; perfect and exquisite beauty; wide, radiant, lime-green eyes; and long, ivory-hued hair that fell to her knees. If you already have a natural bite attack, use the higher of the two damage values. To resist death, or to desecrate the dead’s rest, is an abomination. You can also rebuke or command cold creatures as an evil cleric rebukes undead. Special: Neutral Clerics--those without an alignment component of chaotic, evil, good, or lawful--may not choose this domain. I hope you enjoy my content! Activating this power is a standard action. Divine Domains . Granted Power: You generate a mental ward, a spell-like ability to grant someone you touch a resistance bonus on her next Will saving throw equal to your level +2. The Twilight Domain governs the transition and blending of light into darkness. Created items persist for 1 minute per cleric level and can only be solid objects. Divine characters who worship the deity may take the Domain Feat for any of their associated domains. Granted Power: Free Improved Initiative feat. The Selûne domain was a deity domain associated with the chaotic good goddess of the moon, Selûne. A cleric of this domain may worship gods such as Selûne, Artemis and Sehanine Moonbow. An incalculably ancient deity, Selune approaches existence with the placid calm of dappled moonlight. Deities: Ilmater, Jergal, Kossuth, Loviatar, Talona, Yurtrus. A full list of domain spells and moves is under Choosing a God in Advanced Play Guides. You must declare the smite before making the attack. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Warding Flare shields the character in divine light giving their attackers disadvantage on attacks. Talos (61) 9. Add Survival to your list of Cleric class skills. LEVEL 6 SPELLS ----- Antimagic Field (Selune) Banishment (Cleric) Chain Lightning (Talos) Divine Shell (Cleric, Selune) Dolorous Decay (Cleric) Feeblemind (Bane) Fire … This spell-like ability does not affect creatures immune to critical hits. (Those with access to the Artifice and Creation domains cast conjuration [creation] spells at +3 caster level), Deities: Fharlanghn, Obad-Hai, Grumbar, Oghma, Ubtau, Waukeen, Granted Power: Once per day, as a free action, you may add your Wisdom modifier to your Armor Class. Granted Power: If you have been harmed by someone in combat, you may make a strike of vengeance with a melee or ranged weapon against that inidividual on your next action. While the domain corresponds to a cleric’s chosen deity to a degree, it is not exclusive to that deity. Granted Power: You gain a bite attack. Granted Power: Gain Blind-Fight as a bonus feat. Use this ability a total number of times per day equal to three + your Charisma modifier, Granted Power: You get a +2 bonus on Concentration and Spellcraft checks. Deities: Tem-Et-Nu, Zeus, Hera, Nike, Re-Horakhty, Horus-Re, Lathander, Milil, Nobanion, Red Knight, Siamorphe, Granted Power: Once per day, you can inspire allies that hear you speak for 1 round. Granted Power: Use calm emotions as a spell-like ability once per day. Your death touch is a supernatural ability that produces a death effect. Turn or destroy earth creatures as a good cleric turns undead. You cannot use this power on yourself. Lawful Evil: +10 to all Will saves vs mind-affecting spells and effects. Granted Power: If you fall below 0 hit points, you regain a number of hitpoints equal to 1d8 + your charisma modifier. Use this ability a total number of times per day equal to three + your Charisma modifier. You can force opponents to take damage they have dealt you. You must make a special wisdom check (d20 + your Wisdom Modifier + 1/2 your cleric level) against a DC determined by the size and complexity of the item. The death touch is a supernatural ability that produces a death effect. But does the choice of God have any effect? Once per day, you can make a melee touch attack on the target, and deal damage equal to the damage the target dealt to you in the last round, to a maximum of 5 hp per divine caster level you possess. Granted Power: Rebuke or command oozes as an evil cleric rebukes or commands undead. It is a time of rest and comfort, but also the threshold between safety and the unknown. Deities: Corellon Larethian, Erythnul, Gruumsh, Kord, Olidammara, Aedrie Faenya, Angharradh, Anhur, Bahgtru, Beshaba, Cyric, Deep Sashelas, Dugmaren, Brightmantle, Eilistraee, Erevan Ilesere, Fenmarel Mestarine, Finder Wyvernspur, Garagos, Ghaunadaur, Haela Brightaxe, Hanali Celanil, Kiaransalee, Labelas, Enoreth, Lliira, Lolth, Lurue, Malar, Nephtyhs, Rillifane, Rallathil, Sehanine Moonbow, Slune, Selvetarn, Sharess, Shargass, Sharindlar, Shaundakul, Shevarash, Solonor Thelandira, Sune, Talona, Talos, Tempus, Thard Harr, Tymora, Umberlee, Urdlen, Uthgar, Vulkar, Vhaeraun, Zeus, Aphrodite, Ares, Dionysus, Hercules, Hermes, Pan, Poseidon, Bast, Nephthys, Set, Hermod, Loki, Odur, Sif, Thor, Thrym, Uller, Taiia (both aspects), Dennari, Dol Dorn, the Shadow, the Traveler, Tvashtri, Doresain, Evening Glory, Orcus, Granted Power: You cast chaos spells at +1 caster level, Deities: Aphrodite, Freya, Eilistraee, Finder Wyvernspur, Gargauth, Hanali Celanil, Lliira, Milil, Oghma, Sharess, Sharindlar, Sheela Peryrol, Sune, Kol Korran, Evening Glory. Deities: Ishtishia, The Mockery, Procan, Umberlee, Aerdrie Faenya, Anhur, Auril, Isis, Istishia, Talos, Umberlee, Granted Power: You gain resistance to electricity 5, Deities: Gruumsh, Kord, Pelor, St. Cuthbert, Zeus, Hercules, Bast, Set, Aegir, Forseti, Skadi, Surtur, Thor, Thrym, Taiia (destroyer aspect), Toldoth, Anhur, Bahtru, Clangeddin, Garagos, Helm, Ilmater, Lathander, Loviatar, Malar, Tempus, Torm, Ulutiu, Uthgar. Deities: Ehlonna, Obad-Hai, Aedrie Faenya, Baervan Wildwanderer, Chantea, Fenmarel Mestarine, Gwaeron Windstrom, Lurue, Malar, Mielikki, Nobanion, Sebek, Shiallia, Silvanus, Thard Harr, Ulutiu, Uthgar, Artemis, Pan, Sobek, Frigga, Balinor, the Wolf God. Deities: St. Cuthbert, Hextor, Lolth, Tiamat, Ares, Dionysus, Bast, Set, Aegir, Hel, Loki, Skadi, Taiia (destroyer aspect), Toldoth, Bane, Cyric, Garagos, Ilneval, Istishia, Kossuth, Lolth, Talona, Talos, Umberlee, Yurtrus, the Devourer, the Mockery, Ezra, Kali, Zhakata. Deities: Hoar, Horus-Re, Kiaransalee, Loviatar, Osiris, Shevarash, Tyr, Uthgar. Against that opponent you gain a +2 profane bonus on attack rolls, saving throws, and Armor Class. For spellcasting (determining bonus spells and DCs), you use your Wisdom score plus your Insanity score in place of Wisdom alone. Granted Power: You have the supernatural ability to breathe water as if under the effect of a water breathing spell, for up to 10 rounds per level. Granted Power: You are immune to pressure damage from descending into even the greatest of oceanic depths. Like the moon itself, the quietly mystical Lady of Silver has many faces. Granted Power: Once per day, as an immediate action, you can grant a willing creature within 30 feet the ability to re-roll an attack, save, ability check, or skill check. If used against a dwarf or an elf, you get a +4 bonus on the smite attack roll. Deities: Berronar Truesilver, Cyrrollalee, Eldath, Hathor, Isis, Lliira, Luthic, Yondalla. Make a melee touch attack against a living creature which bestows on that creature a -2 enhancement penalty to Strength and Dexterity for 1 minute on a successful attack. Their ash-grey skin and milky-purple eyes have set them apart from society, and also the daylight. This granded power is a supernatural ability. If you choose the primary domain for your god, you also get the Primary Domain Move of that domain and take +1 to cast spells from the domain. Granted Power: Sympathetic strike. Clerics are blessed with new Divine Domain options in this week's Unearthed Arcana: the domains of the Forge, the Grave, and Protection. Granted Power: You gain the uncanny dodge ability of a 3rd-level rogue. Use this ability a total number of times per day equal to 3 + your Charisma modifier. Activating the power is a free action, the power lasts 1 round, and it is usable once per day. Granted Power: You may use a death touch once per day. Granted Powers: Turn or destroy earth creatures as a good cleric turns undead. Granted Power: You gain Augment Summoning as a bonus feat. However, you cast the spell at its normal level, not at two level's higher, and use the normal casting time of the spell. Granted Power: You gain the smite power, the supernatural ability to make a single melee attack with a damage bonus equal to your cleric level (if you hit). I decided to make my own take on the subclass, as there were details and features that didn't quite work for me thematically. You must declare the smite before making the attack. Twilight domain is one of the new Cleric sub-classes showing up in Tasha's. Gain a +2 competence bonus on Diplomacy checks. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day. Divine Domain At 1st level, a cleric gains the Divine Domain feature. Granted Power: Rebuke or command oozes as an evil cleric rebukes or commands undead. See Divine Power for more information. You must be able to see the creature to be affected. This duration need not be consecutive; it can be used in increments as small as 1 round. You also gain a +2 bonus on Constitution checks to resist dehydration. Deities: Heironeous, Glautru, Istus, Lyris, Vecna, Zarus, Haela Brightaxe, Horus-Re, Savras, the Undying Court. Activating this power is a standard action. Cleric Domain Spells Welcome to our Icewind Dale II Cleric Domain spells section! This blessing also protected the caster and their allies against their enemies' physical attacks, by creating temporary barriers of moonlight around them.[1]. 1. ). Granted Power: Once per day as a free action, choose one opponent. Deities: Fharlanghn, Hermes, Tyche, Ptah, Odin, Hermod, Uller, Taiia (creator aspect), Elishar, Akadi, Baervan Wildwanderer, Brandobaris, Fenmarel Mestarine, Gwaeron Windstrom, Hoar, Istishia, Kelemvor, Lliira, Marthammor Duin, Mielikki, Oghma, Sehanine Moonbow, Selune, Sharess, Shaundakul, Tymora, Vhaeraun, Waukeen, Kol Korran, the Traveler. Another was an ethereal young girl of slender frame, dark eyes, and dark hair, wearing diaphanous robes colored white or resembling dappled moonlight, which traile… Deities: Anubis, Nephthys, Osiris, the Eternal Order. You add your wisdom bonus to your attack roll and deal 1 extra point of damager per divine spellcaster level, Deities: Zeus, Thor, Arawai, the Devourer, Granted Power: Intuit Direction and Wilderness Lore are class skills. Dol Dorn, the Wolf God. Granted Power: Rebuke or command animals (reptilian creatures and snakes only) as an evil cleric rebukes or commands undead. In any case, the spirit cannot attempt to possess the same victim again for 24 hours. Granted Powers: Add Appraise to your list of cleric class skills, You gain Skill Focus (Appraise) as a bonus feat. Deities: None (See the Dracolyte prestige class). Granted Power: You may use a pain touch once per day. For all other purposes, such as skills and saves, use Wisdom minus Insanity in place of Wisdom. Non-Cleric… Deities: Obad-Hai, Hephaestus, Apep, Surtur, Taiia (destroyer aspect), Gond, Kossuth, Talos, Onatar, Belenus, Zhakta. The item to be created has a base DC of 5, plus the modifiers on the table below. ), Deities: Set, Lolth, Mask, Set, Shar, Shargaas, Orcus, Granted Power: Blind-Fight as a bonus feat, Deities: Nerull, Wee Jas, Hades, Aegir, Hel, Taiia (destroyer aspect), Toldoth, Jergan, Kelemvor, Osiris, Urogalan, Valsharoon, Yurtrus, the Keeper, the Blood of Vol, the Eternal Order, the Lawgiver, Set, Orcus, Granted Power: You may use a death touch once per day. 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